Thanks to our staff for tirelessly answering your questions and managing the community.Īnd, last but not least, thanks to everyone who provided feedback on the beta releases. Thanks to SaberShip for contributing code for the pausing dialog improvements. Thanks to NotFood and Sokyran for their work on the Multiplayer Compatibility project, help with updating to 1.3 and testing. Please make your issue reports detailed and have patience as we work on making things even more stable. The betas have been in development for some time now and I myself can vouch for the former but it’s impossible to test across the vast array of setups y’all might have. User testimonials range from reporting incredible stability to desyncing every few minutes. Fix id errors after converting to singleplayer.Fix choice letters desyncing (wanderer joins etc.).Added a notice when there are loading errors.Option to randomly suffix your username when joining a server and your name is taken.Ransom demand events now work in multiplayer.Choose who can use dev mode: Host only, Everyone.The “Try resync” button when desynced now rejoins instead of resimulating.Auto join points hosting option: On join, On desync, On autosave.Join points: created by host with /joinpoint, previously sometimes called full saves and done with /autosave.Any player can create a local full save now.Autosave interval units: toggle between ingame days and realtime minutes.Autosaves are much faster (they no longer are full saves).The game now waits until everyone is done saving.Desync info files are now smaller and more useful (they now contain host’s traces and no longer include save files).New mod compatibility window, compatibility scores are now part of this window.Ping other players on maps and the planet (Numpad 0 or Mouse 4 to ping, Mouse 5 or click alert to jump to pings).Updated to RimWorld 1.3 and Ideology (the only major feature not currently supported is the archonexus ending). This mod adds lots of new functionality for players to experiment with. It all starts with a simple hook hand pretty cool but not that sophisticated and can lead to a full exoskeleton suit. Pausing dialogs (trading etc.) no longer block access to the map RimWorld's Expanded Prosthetics and Organ Engineering mod lets players get into the nitty-gritty of developing what are essentially super-humans.The performance impact has been minimized. Desync stack tracing is now enabled by default and no longer marked experimental.The mod mismatch screen has been refreshed.Multiplayer has been updated to RimWorld 1.3 and the Ideology expansion by yours truly and the rest of the team.Īpart from supporting the base game features, with this update I took my time to fix Multiplayer’s long-standing bugs and make some much-needed general improvements. About Download FAQ Update 0.6 | RimWorld 1.3 and Ideology Sunday September 19, 2021
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